You learned the truth too late. The world you lived in was nothing but a simulation—and now it’s coming apart right in front of you. A second ago, this was your slot in the residential stack. Now there’s nothing left but a downpour of incoherent green code.

All you can do is run. Run faster than you’ve ever run. Faster than reality fractures. Hoping you’ll find a way out before your own code unravels into that green entropy.

Controls

KeyboardXbox controller
Movement[A], [D], [←], [→](LS), D-pad
Jump[Space][A]
Fast descent[S](LS) down
Attack[Shift][RB], [X]

The game was made for Pixel Forge JAM #2.
The game uses fonts by VileR (int10h.org).

Version History

1.0.1

  • Fixed multiple bugs.
  • Added damage indication.

Download

Download
NeonCollapse_Windows_1_0_1.zip 47 MB
Download
NeonCollapse_Linux_1_0_1.zip 38 MB

Comments

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(+1)

soft locked. I think I got stuck in the wall?

Well, it seems I overlooked some bug with the wall-sticking mechanic. I had issues with it in general. But there’s no softlock here — a softlock is when you can’t even die — and here, the assembler wall is already rushing to the rescue! Just kidding.

(+1)

Ah but it isn't. I could have left this up for an hour (I suspect, but did not test).

An hour? I don’t get it… The wall code is written so that it just constantly moves the wall forward. And if the player’s X coordinate becomes less than the wall’s X coordinate, the player instantly dies… How would the wall not kill the player if they’re standing still?.. Well, of course there’s also that catch-up part, but it should only move the wall forward…

(1 edit) (+1)

well that's the softlock part. Or perhaps you prefer "hard lock" for this situation. But the music still played. 

Hibro123GameDev complained in the jam comments that he had 20-second freezes in the Web version. We were discussing there that it was probably due to shader compilation. Maybe the same kind of freeze happened here? I think the wall is supposed to appear on screen at that moment, and it runs exactly on shaders.

(+1)

The best use of corruption I saw in this jam

Thank you!

(+1)

Nice job!

Thank you!